August 15th, 2003


(no subject)

mostly unimportant, except for the author's notes:

"I think this is why most actors can't maintain healthy relationships-- when you fake emotion so powerfully, it's hard to tell which feelings are real."

Which is an interesting thought . . . I don't do things half-way. I don't dabble in universes. I dive in head-first. When I want to really experience a world, I *experience* it . . . I don't watch Spike's relationship with Julia, I fall in love with Julia myself. I don't watch Hitomi try to decide between Van and Allen - *I* try to decide. I feel her emotions. I become her, partly, and when it's over, it's another facet that I can bring to the foreground if I need it. Mostly I just stick to a melange of the aspects I want to use as myself, but if I need to, I can change my mind, actually convince myself of an entirely seperate set of facts.

I know magic doesn't exist. I know the world is scientific. I also know that magic *does* exist. Some days I can feel it and even bend it a little (a very little). If someone asked me which of those I truly believed in . . . well, it's a null question. It's like asking whether a computer is, on the hardware level, a Windows box or a Linux box. It's not either - it's just a matter of what software it happens to be running at the time. Which version of me is running at the time?

And I think, in a lot of ways, people don't deal with this well. I can't blame them. But when no question has a real definitive answer, when I *know* there's no such thing as black-and-white or even as grayscale - when I *know* the only thing giving me answers to questions is asking myself what I want the answers to be - well, it can get strange.

When things as major as love and hate aren't even fixed concepts . . .
  • Current Mood
    thoughtful thoughtful

(no subject)

* skye ( Quit (Ping timeout: 240 seconds)
* skye ( has joined #c++
<skye> damn power
<StoneWORK> skye: east coast still having issues?
* skye shrugs
<skye> our power grid is just shit in town (i'm on the west)
<StoneWORK> oh.
<ZorbaTHut> if only Nikola Tesla were alive today and in charge of the nation
<ZorbaTHut> he'd fix our power problems!
<ZorbaTHut> then he'd build a giant ray gun to write letters on Mars, and declare the pigeon to be the national bird
<ZorbaTHut> but hey, that's Tesla for you.

(no subject)

[17:17:30] zanfur: what do you mean, not much left in undergrad cs?
[17:17:54] zanfur: there's no way you could have exhausted undergrad CS in 1.5 years
[17:18:07] zanfur: I was taking 3-4 cs courses a quarter, every quarter, for a year and a half
[17:18:11] zanfur: and I didn't even get half

this is going to be fun. I wonder if he'll believe me or decide I just have an ego problem.

Now *that* would be ironic.
  • Current Mood
    amused amused

Things that bug me about Metroid Fusion

I've been playing Metroid Fusion again recently. Partially, it's good. Mostly, it's not. A list of problems follows:

1) Samus's ship. Everyone knows Samus's ship. It's yellow and stubby. It's like Yoshi - it's practically a piece of gaming history. And yet, in the *intro cutscene*, they blow it up. Why? Why not!
2) Elevators. Samus is a battle-hardened badass bounty hunter (or she used to be - I'm going to rant about this some more later.) And yet, every time she gets in an elevator, she apparently feels obliged to pine about an old boyfriend she had. No, wait, it's worse than that. She feels obliged to pine about a guy she fell for and never bothered to ask out. That's akin to the Terminator getting weepy-eyed about a cute vacuum cleaner he met in training but never talked to. It's wrong.
3) The AI. For some reason her new ship has come equipped with an AI that tells her what to do. Because, you know, Samus is incapable of figuring out what to do on her own. She's only a battle-hardened badass bounty hunter. No, instead of making her own decisions, Samus has to follow every instruction of this computer with less common sense than most banana slugs. Example: "Come back to the ship. There's something I have to tell you. For some reason I'm incapable of telling you over the communications network that we've been using without fail for well over half the game now."
4) The AI. "I've used my amazing ability to predict exactly how powerful our unknown enemy is. Right now you only have a 10% chance of defeating it! If you get this powerup, you'll have a 20% chance!! Its power level is fifteen times yours, but soon your power level will be ONE THOUSAND HIGHER!!! GO SUPER SAIYAN!!!!!"

And, the big, fundamental problem, that all this comes down to . . .

5) IS THE ENTIRE GAME DESIGNED TO MAKE SAMUS HELPLESS? I mean, first off we've got this overcontrolling AI dictating her every move. Second, the plot just funnels you from one location to the next (with help from the AI, of course.) Third, you get major powerups seemingly on accident (the few times the AI isn't telling you to go get them). And then, at the end, you have your life saved by what is effectively the ghost of your wannabe ex-boyfriend, a green ostrich on speed, and a furby. I'm not making this up.

And this is practically the epitome of battle-hardened space bounty hunter here. She's famous for it. She *rocks*. And then, in the ending sequence, they give her long blonde hair and bright red lipstick.

What were they THINKING?