Zorba the Hutt (zorbathut) wrote,
Zorba the Hutt
zorbathut

And I just came up with a way to hardware-accelerate multichannel lightmap texture decompression, with dynamic mipmap generation at no cost *and* reduced bus utilization, on the PS3. It might apply to the PC/XBox/Gamecube also.

Pity it doesn't apply to the PS2, really.

I like my job.
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