My word this one was tougher than I’d expected.
Things I’ve learned: hexagons suck.
This game makes far heavier use of graphics card hardware than any I’ve done before. Report any problems! With luck, there won’t be any. Luck is not something I have had during the design of this game.
I’m tweaking the terms of my Monthly Game slightly. March is going to be insanely busy thanks to GDC and PAX, both of which I’ll be attending, so I might not get a game done in March. If I don’t, I’ll get two done in April.
Leave commentary on the game. As usual, I’ll be posting a postmortem in a week or so.