Zorba the Hutt (zorbathut) wrote,
Zorba the Hutt
zorbathut

Nieuwe Aarde

The planet is dying.

Monsters raise themselves out of the ocean monthly. The skies themselves blacken.

You, and your civilization, have but one choice: amass enough magical power to leap across the starless void, to another, safer planet. But you’re racing against time – every day the attacks get stronger.

The planet is dying, and it’s taking you with it.

Ludum Dare competition page and voting

Windows (.zip version available)
Mac OSX (10.6 or higher)

Nieuwe Aarde was made for Ludum Dare 17, a 48-hour game development competition. Yeah, that’s right, my normal week-long development process was compressed into two days.

Ouch.

The theme for this event was Islands, and so Islands is what I did! Nieuwe Aarde was inspired by Desktop Dungeons and Seafarers of Catan, and I feel like I’ve made a reasonably coherent little single-player strategy game with a whole pile of tooltips.

Postmortem up in a few days. Time to start on the next project!

Tags: art, design, interface, monthly game, nieuwe aarde
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